How it works
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Pieces never stop
Every piece walks forward at one square a second. It cannot be steered. When it hits a wall or a friend it turns, following a short program it was born with.
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Head-on means frozen
When two enemies meet head-on, both halt where they stand. Frozen pieces clump into chains — and a chain is a liability.
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Two of yours around one of theirs
Touch a frozen enemy chain with two of your pieces and everything between them is captured. That is the whole game.
Everything on this page is the real game engine running live. There is no video and no recorded footage anywhere here.
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No account, no sign-in, nothing stored about you — just the words you type. It goes straight to the person building this.